I used Gravity as the company I mentioned the most here because I know the most about them and I've spent the most time with RO, but I really mean every company selling a game that only brings poor horsie to yummy carrot with a long and expensive wait.
My terrible affair with RO has partly been fueled by the opportunity to make my characters look different. I don't expect to take several months to change my clothes or hairstyle, so in fact I do use a private server where I don't have to grind for what I want. I'm very fond of it---I keep going back, so at least for me, what you say about games without a grind are the truth.
The only argument I would make for grinding is if the low levels are just as charming and fun as the endgame content. I find it bewitching that in RO you can play a female swordsman with a long skirt who lives off of potatoes and milk and goes on adventures to the Prontera sewers or where bunches of Yoyos live. (I fantasize about a server where nobody can go beyond the first class (’Д‘)
Private servers are nice, but they're not the final solution. I've never found a private server run by sensible or trustworthy people. If you don't you don't like something, you're generally expected to go to a different server. I've been on a server where the guy running it was a predator RL and just evil, and obviously I had to leave, but it meant that I lost everything I had there because someone was an asshole. I felt defeated. It sucked. At least in an official game, when an employee tempts a girl to have sex with him for in-game items, you get scandal, uproar, magazine articles, etc. On a private server if you get upset about losing something you get called a carebear and have to leave.
I have to say I'm not positive that government control of video games is the way to do things. When I wrote this entry, I kind of found myself wishing there was a better way. I think industry standards might be better. Also, let me say that I really despise the idea of taxing online game consumption like cigarettes or alcohol, but when I say that the world will always take pleasure in taking money from geeks...I mean that it's perfectly possible that someone in charge will decide that MMOs ought to be controlled by punishing the players. (It would be bad business to punish the companies for having a product everybody wants! Yes!)
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Date: 2009-01-26 08:57 am (UTC)I used Gravity as the company I mentioned the most here because I know the most about them and I've spent the most time with RO, but I really mean every company selling a game that only brings poor horsie to yummy carrot with a long and expensive wait.
My terrible affair with RO has partly been fueled by the opportunity to make my characters look different. I don't expect to take several months to change my clothes or hairstyle, so in fact I do use a private server where I don't have to grind for what I want. I'm very fond of it---I keep going back, so at least for me, what you say about games without a grind are the truth.
The only argument I would make for grinding is if the low levels are just as charming and fun as the endgame content. I find it bewitching that in RO you can play a female swordsman with a long skirt who lives off of potatoes and milk and goes on adventures to the Prontera sewers or where bunches of Yoyos live. (I fantasize about a server where nobody can go beyond the first class (’Д‘)
Private servers are nice, but they're not the final solution. I've never found a private server run by sensible or trustworthy people. If you don't you don't like something, you're generally expected to go to a different server. I've been on a server where the guy running it was a predator RL and just evil, and obviously I had to leave, but it meant that I lost everything I had there because someone was an asshole. I felt defeated. It sucked. At least in an official game, when an employee tempts a girl to have sex with him for in-game items, you get scandal, uproar, magazine articles, etc. On a private server if you get upset about losing something you get called a carebear and have to leave.
I have to say I'm not positive that government control of video games is the way to do things. When I wrote this entry, I kind of found myself wishing there was a better way. I think industry standards might be better. Also, let me say that I really despise the idea of taxing online game consumption like cigarettes or alcohol, but when I say that the world will always take pleasure in taking money from geeks...I mean that it's perfectly possible that someone in charge will decide that MMOs ought to be controlled by punishing the players. (It would be bad business to punish the companies for having a product everybody wants! Yes!)