I wrote a long response and then LJ ate it by saying no POST info or something so here's the TL;DR:
A lot of games are the same way as RO, even the much fabled WoW. It's just really well hidden.
Mythic tried to make a game where you played the endgame right from the start and the players still rushed to the end. Sometimes, it's not the game's fault, it's the people.
Private servers can be like that. I think this is part of the misery of the human condition (lol internet) and it makes me sad.
I also think the solution lies not just in communication between players and developers, but also have strong competition between not only the developers but the players as well. You should have to earn your privilege to play a good game. That'd weed out the trash both ways, don't you think?
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Date: 2009-01-27 04:33 am (UTC)A lot of games are the same way as RO, even the much fabled WoW. It's just really well hidden.
Mythic tried to make a game where you played the endgame right from the start and the players still rushed to the end. Sometimes, it's not the game's fault, it's the people.
Private servers can be like that. I think this is part of the misery of the human condition (lol internet) and it makes me sad.
I also think the solution lies not just in communication between players and developers, but also have strong competition between not only the developers but the players as well. You should have to earn your privilege to play a good game. That'd weed out the trash both ways, don't you think?