Date: 2009-02-02 09:09 pm (UTC)
I kinda don't get it. What would earning your privilege to play a good game involve? Goodness? Money? Would it be more like the game chooses the player, instead of the other way around? Should games require more skill so that you have to have some skill to prosper? Or maybe more maturity and kindness, so that I don't have to play alongside poorly-formed, woman-hating teenage scabs who think the point of an inherently social game should be antisocial activity like PvP (yes! Bitter carebear! moving on).

Even Tales puts the hysterical sidequests and costume-getting in events that occur after you start the last dungeon. I think the difference is that Tales is calibrated to have much, much more fun stuff and less grinding before you get to what is arguably the endgame content. (Except in CERTAIN INSTALLMENTS where the first half of the game is an awesome romp around the world where the hero has more subtext with another guy than the heroine, and the second half of the game is suddenly like 6 dungeons in a row, and the hottie is dead >:|)

ARR INTERNET SO MISERABLE T_T I've started avoiding people I don't know every time I play a private server...when they know I'm a girl they hit on me in awkward ways, and when they don't I still end up learning more than I wanted to about corrupt GMs >:| i r elitist y/y
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