Date: 2009-02-05 07:32 am (UTC)
The privilege model should ideally involve other players as well. There should be several "tiers" of the game, and playing at the "top" tier should be something players have to work towards both in terms of achieving something and also with their peers reviewing them at the same time. Players reviewed poorly get put down a tier until they're in the bottom tier, and while players from upper tiers should be able to interact with every player, players from the bottom tiers can only perhaps be afforded with very little interaction. The details have to be worked out, of course. This will, I think, work even in PvP games, depending on implementation (for example, a simple model would place everyone on equal footing until they are blacklisted with a high confidence).

This flies in the face of "equality" and political correctness and I am almost certain that it will not be a popular model so...

With single player RPGs the reason for a 'grind' is almost always different from an online game where they're depending on it for income. Arguably, the 'grind' in single player RPGs is supposed to be fun (and it is! see PSO, Diablo, etc) and isn't supposed to be there just to keep you playing (although it does).

I'm not sure what you can do about nasty people except ignoring them (which I know can be very difficult :(
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting
.

Profile

cuddlefish: (Default)
cuddlefish

Most Popular Tags

Powered by Dreamwidth Studios

Style Credit

Expand Cut Tags

No cut tags