Yes, that, exactly =_= They're making money off of it! I think I'm starting to want out now.
From here, the Sacred Blaze battle system looks like Summon Night 3 or 4 with extra goodies, such as: 3-D character sprites (don't know how I feel about this), the ability to break in at any time during battles and work miracles, super transformations for all characters, NO KARMA SYSTEM WHEE...
The premise of the game is that the player is god in the Sacred Blaze world. Your party works for you and helps people in your name, and in return you can help lead them to victory with miracles or by answering them when they pledge their faith to you. I think you might already know all this---I only bring it up because this it reminds me of Summon Night. Being god in a game world is so obvious, but this game takes that literally and it comes out original and refined. And it's a suggestion that our world is linked with the game world! I LOVE THAT IN A GAME. To me this is the strongest proof that this is Flight-Plan's work. < /frantic rant>
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Date: 2009-03-23 12:34 am (UTC)From here, the Sacred Blaze battle system looks like Summon Night 3 or 4 with extra goodies, such as: 3-D character sprites (don't know how I feel about this), the ability to break in at any time during battles and work miracles, super transformations for all characters, NO KARMA SYSTEM WHEE...
The premise of the game is that the player is god in the Sacred Blaze world. Your party works for you and helps people in your name, and in return you can help lead them to victory with miracles or by answering them when they pledge their faith to you. I think you might already know all this---I only bring it up because this it reminds me of Summon Night. Being god in a game world is so obvious, but this game takes that literally and it comes out original and refined. And it's a suggestion that our world is linked with the game world! I LOVE THAT IN A GAME. To me this is the strongest proof that this is Flight-Plan's work. < /frantic rant>